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Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Sunday, 15 May 2011

Sunday Scribble

I'll hopefully have another post on lighting volumes soon but till then, a scribble!

Monday, 13 December 2010

Concept Art - Starman

It's concept time again :) This time around it's a concept for Rusts protagonist who for now I'm just calling the Starman. This is my second attempt at the character, you can (sort of) see the first version in this concept. That version was more futuristic looking but I like the lo-fi direction this is heading in, if you can call a space suit lo-fi!
Like most of the concepts I've posted so far I started out with a 3D render, which you can see below. I often find this to be the fastest way to work as it gives you a very solid base to start from.

Wednesday, 3 November 2010

Concept art - crash

Took a break from coding to do some concept work for Rust.

Wednesday, 14 July 2010

The SSV Work In Progress

Some more development renders for the project I'm working on. 

Monday, 24 May 2010

Concept Art


A piece of concept art I did over the weekend. It's a paint over piece, the source for which can be seen below. The source was rendered in Mental Ray with the indirect lighting generated by my app.