I'll hopefully have another post on lighting volumes soon but till then, a scribble!
Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts
Sunday, 15 May 2011
Monday, 13 December 2010
Concept Art - Starman
It's concept time again :) This time around it's a concept for Rusts protagonist who for now I'm just calling the Starman. This is my second attempt at the character, you can (sort of) see the first version in this concept. That version was more futuristic looking but I like the lo-fi direction this is heading in, if you can call a space suit lo-fi!Like most of the concepts I've posted so far I started out with a 3D render, which you can see below. I often find this to be the fastest way to work as it gives you a very solid base to start from.
Labels:
concept art,
rust
Wednesday, 3 November 2010
Wednesday, 14 July 2010
Monday, 24 May 2010
Concept Art
A piece of concept art I did over the weekend. It's a paint over piece, the source for which can be seen below. The source was rendered in Mental Ray with the indirect lighting generated by my app.
Labels:
concept art,
rust
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