Porting Bluestone over to SlimDX has been a lot easier than I anticipated so I thought I'd post a video of it up and running. There are still a few systems yet to be ported but the core is fully functional.
The video shows a couple of scenes being rendered although I've edited out the sections of video where it's rendering. The render times are quick but still, I figure you have better things to do :) I've noted the actual render times on screen wherever an edit has taken place.
A few words about the technique I use in the videos. I basically start out with a direct light pass and make sure that everything is as it should be. Once I'm happy with that I do a few quick low quality GI bounces to illuminate the shadowed areas. Usually about 256 - 512 rays, depending on the scene. Once that's looking good and I can see that light is getting into all the corners I do a final pass at about 2000 - 4000 rays to get the final result.
I'm really keen to hear peoples thoughts on Bluestone so send me an email or leave a comment. I especially want to hear from you if you're working on something and think Bluestone would be useful as I'm looking for testers.
2 comments:
Great work Stef - given your email address, I assume this is your name, right? :). Anyway, great job. How are you planning to release BlueStone? Free or commercial?
Thanks, and yes, that's me :) I'd like to release it commercially but I still need to gauge if there's actually a market for it. I'll probably make a decision once I get feedback from testers.
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