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Thursday, 8 April 2010

Ambient Occlusion

These images were generated in my GI app after some small modifications to one of the shaders. Instead of evaluating the colour of nearby surfaces it only evaluates the distance so it's very fast.

Hallway scene, 9 objects with 512 x 512 AO maps ~10 seconds
Sci-fi scene, 11 objects with 512 x 512 AO maps ~10 seconds
Bedroom scene, 5 objects with 512 x512 AO maps ~6 seconds

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