Thought I'd blow the dust off an old render engine I was working on to test the lightmaps I've been generating. The scene's pretty basic but the lightmap (1024^2) is working well I think. I'll post some more complex scenes soon.
The old engine was a light pre pass type renderer so here's the scene rendered with 64 dynamic point lights. I also baked an ambient occlusion map to help modulate the lighting.